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ShaakTi's custom stats https://www.swmgamers.com/forums/viewtopic.php?f=13&t=15393 |
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Author: | ShaakTi [ Thu Apr 26, 2012 12:20 am ] |
Post subject: | ShaakTi's custom stats |
Hi everybody! I play for a few years; made some maps and some stats too. Here are some with a personal design. Don't look at the numbers, not final yet while the 'set' is not complete. |
Author: | ShaakTi [ Thu Apr 26, 2012 12:44 am ] |
Post subject: | Re: ShaakTi's custom stats |
Here are the cards: |
Author: | ShaakTi [ Thu Apr 26, 2012 12:45 am ] |
Post subject: | Re: ShaakTi's custom stats |
next: |
Author: | ShaakTi [ Thu Apr 26, 2012 12:47 am ] |
Post subject: | Re: ShaakTi's custom stats |
Gizka is my favourite |
Author: | R5Don4 [ Thu Apr 26, 2012 9:21 am ] |
Post subject: | Re: ShaakTi's custom stats |
Gizka is interesting. Gizka + Muun Tactics Broker =Broken |
Author: | Jedi_Master [ Thu Apr 26, 2012 3:22 pm ] |
Post subject: | Re: ShaakTi's custom stats |
Gizka is just plain wrong. I put 10 in my squad to begin. Great, second initiative before any die I get 10 more. Now, being non savage and fringe I pump them up with opportunist, momentum, mobile attack, whatever. Round 3 I probably have at least 30 of the buggers, turn 4, even if you kill 20 of them, I still have 20 on the new round. Yeah, you are getting points every round but I assure you if I gave them mobile and momentum I could beat just about anything without a lot of effort. Attrition is never to be underestimated, especially with exponential growth. |
Author: | ShaakTi [ Fri Apr 27, 2012 1:26 am ] |
Post subject: | Re: ShaakTi's custom stats |
yes, you are right with the ce-s, maybe I will cancel the damage. But don't matter how many gizkas put in your squad, you can add only one at the beginning of each round. (at least, that's what I thought; some addition needed to the sa text) thanks for the corrections! |
Author: | ShaakTi [ Sun Apr 29, 2012 2:25 pm ] |
Post subject: | Re: ShaakTi's custom stats |
a new sith 'beast': |
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