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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:47 pm 
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Jedi Mind Trick: (Force; 1 Force point) A target living enemy within 2 squares is considered activated this round and cannot make attacks of opportunity for the rest of the turn on which this Force power is used. A save of 11 negates all effects. This ability is usable only on this character's turn.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:48 pm 
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Knight Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 4 squares.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:48 pm 
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Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:48 pm 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:49 pm 
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Lightsaber Defense: (Force; 1 Force point) When a character using this Force power is hit by an attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:49 pm 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:49 pm 
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Lightsaber Precision: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on its next attack. You must decide whether to use this Force power immediately before making the attack roll. Lightsaber Precision works even when the character is making an attack of opportunity.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:50 pm 
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Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:50 pm 
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Lightsaber Throw: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can make one attack against an enemy within 6 squares, ignoring the Melee Attack restriction. This counts as a nonmelee attack for purposes of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power makes 2 attacks against the same target enemy within 6 squares. This counts as a nonmelee attack for the purpose of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 3: (Force; 3 Force Points) Instead of taking its normal turn, a character using this Force power chooses on enemy within line of sight, even if it is in cover and is not the nearest enemy. (Even an enemy with Stealth can be chosen.) This character makes an attack against the chosen enemy and an additional attack against each character adjacent to it (enemes and allies alike). This counts as a nonmelee attack for the purposes of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 5: (Force; 5 Force Points) Instead of taking its normal turn, a character using this Force power chooses on enemy within line of sight, even if it is in cover and is not the nearest enemy. (Even an enemy with Stealth can be chosen.) This character makes 2 attacks against the chosen enemy and 2 additional attacks against each character adjacent to it (enemes and allies alike). This counts as a nonmelee attack for the purposes of effects such as Lightsaber Deflect and Molecular Shielding.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:50 pm 
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Master of the Force [#]: (Force) A character with this Force power may spend Force points up to the stated number of times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack).

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(Fool) MotF2 or MotF3 allows for multiple Force Powers that don't replace attacks to be used more than once per turn if they allow it (Such as Riposte, Block, Deflect, Stun Etc...)


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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:51 pm 
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Master Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 6 squares.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:51 pm 
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Pawn of the Dark Side: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power chooses a non-Unique allied character it can see. The chosen character may immediately take a turn, even if it has already activated this round. (This does not count as an activation.) At the end of this immediate turn, the chosen character takes 10 points of damage.

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(jedispyder) One thing that works is to choose a character that has either Damage Reduction or Regeneration so in the end they take no damage.


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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:51 pm 
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Sith Rage: (Force; 1 Force point) A character using this Force power gets a +10 bonus to Damage on all its attacks until the end of the turn. Sith Rage works even when the character is making an attack of opportunity.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:52 pm 
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Sith Sorcery: (Force; 2 Force points) All enemy characters within 6 squares are considered activated this round. Each potentially affected enemy can avoid this effect with a save of 11. This ability is usable only on this character's turn.

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 Post subject: Re: Jedi Academy: Force Powers
PostPosted: Tue Feb 02, 2010 5:52 pm 
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Unleash the Force [#]: (Force; 4 Force points) This Force power is not usable until an ally with a Force rating is defeated. Instead of making its normal attack or attacks, a character with this Force power deals [#] points of damage to all other characters within 6 squares (enemies and allies alike). Each potentially affected character can reduce the damage by half with a save of 11.

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  • Anakin Solo (New Republic, JA) {Unleash the Force 60}
  • Jacen Solo (New Republic, COTF) {Unleash the Force 60}

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