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Imperial Entanglements: Commander Effects
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Author:  Jocasta Nu [ Tue Apr 22, 2008 1:14 pm ]
Post subject:  Imperial Entanglements: Commander Effects

Commanders

Darth Vader, Legacy of the Force
Emperor Palpatine on Throne
General Crix Madine
General Rieekan
Mercenary Commander
Moff Jerjerrod
Sandtrooper Officer
Snowtrooper Commander
Thrawn (Mitth'raw'nuruodo)
Twi'lek Black Sun Vigo
Xizor

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Darth Vader, Legacy of the Force
(Imperial Entanglements)

Commander Effect
Allies within 6 squares gain Extra Attack.


Analysis
  • 6 square restriction
  • allies are eligible so commanders can benefit

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Emperor Palpatine on Throne
(Imperial Entanglements)

Commander Effect
Characters in your squad can spend Emperor Palpatine's Force points.


Analysis
  • no range restriction
  • Force Points can not be split between the character and Emperor Palpatine

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

General Crix Madine
(Imperial Entanglements)

Commander Effect
Commandos in your squad gain Cunning Attack +20.


Analysis
  • no range restriction
  • character must have SA Commando or Commando in their name

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:15 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

General Rieekan
(Imperial Entanglements)

Commander Effect
Allies gain Evade and Mobile Attack.


Analysis
  • no range restriction
  • allies are affected so Commanders also benefit

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Mercenary Commander
(Imperial Entanglements)

Commander Effect
Followers with Mercenary within 6 squares gain Deadeye and Furious Assault.


Analysis
  • 6 square range
  • characters must have the SA Mercenary to benefit

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Moff Jerjerrod
(Imperial Entanglements)

Commander Effect
Followers within 6 squares who combine fire grant an additional +4 Attack.


Analysis
  • 6 square range
  • this is an additional +4 attack to the normal combine fire bonus of +4.

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Sandtrooper Officer
(Imperial Entanglements)

Commander Effect
Followers whose names contain Sandtrooper gain Deadeye and Squad Assault.


Analysis
  • no range restriction
  • name contains Sandtrooper

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Snowtrooper Commander
(Imperial Entanglements)

Commander Effect
Followers within 6 squares whose name contain Snowtrooper get +4 Attack and gain Squad Assault.

Analysis
  • 6 square range
  • name must contain Snowtrooper

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:16 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Thrawn (Mitth'raw'nuruodo)
(Imperial Entanglements)

Commander Effect
Allies gain Opportunist.
At the end of this character's turn, 2 allies within 6 squares of this character may switch positions.

Analysis
  • for swapping positions both characters must be the same base size

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:19 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Twi'lek Black Sun Viggo
(Imperial Entanglements)

Commander Effect
Followers with Evade within 6 squares gain Greater Mobile Attack.

Analysis
  • 6 square range
  • character must be a follower and have Evade to gain Greater Mobile

User Comments

Author:  Jocasta Nu [ Tue Apr 22, 2008 1:19 pm ]
Post subject:  Re: Imperial Entanglements: Commander Effects

Xizor
(Imperial Entanglements)

Commander Effect
Each Black Sun ally within 6 squares gets +4 Attack and +10 Damage.

Analysis
  • 6 square range
  • character must have the Black Sun ability to benefit, name contains does not meet requirements

User Comments

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