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Imperial Entanglements: Characters https://www.swmgamers.com/forums/viewtopic.php?f=102&t=5932 |
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Author: | Jocasta Nu [ Mon Apr 21, 2008 8:41 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Shock Trooper Faction: Empire Cost: 13 Set(s): Imperial Entanglements (20/40) Hit Points: 20 Defense: 16 Attack: +6 Damage: 10 Special Abilities Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11) Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:41 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Snowtrooper Faction: Empire Cost: 7 Set(s): Imperial Entanglements (21/40) Hit Points: 20 Defense: 16 Attack: +4 Damage: 10 Special Abilities User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:41 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Snowtrooper Commander Faction: Empire Cost: 14 Set(s): Imperial Entanglements (22/40) Hit Points: 40 Defense: 18 Attack: +8 Damage: 20 Special Abilities Commander Effect Followers within 6 squares whose name contain Snowtrooper get +4 Attack and gain Squad Assault. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:41 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Stormtrooper Faction: Empire Cost: 5 Set(s): Rebel Storm (36/60, 37/60, 38/60), Universe (41/60), Alliance & Empire (34/60), Rebels & Imperials (20/24, 21/24, 22/24), Attack on Endor (3/4), The Force Unleashed (41/60), Imperial Entanglements (23/40) Hit Points: 10 Defense: 16 Attack: +4 Damage: 10 Special Abilities User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:42 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Thrawn (Mitth'raw'nuruodo) Faction: Empire Cost: 32 Set(s): Imperial Entanglements (24/40) Hit Points: 70 Defense: 18 Attack: +11 Damage: 10 Special Abilities Unique Master Tactician (You automatically choose who goes first except on a roll of 1) Commander Effects Allies gain Opportunist. At the end of this character's turn, 2 allies within 6 squares of this character may switch positions. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:42 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Kyp Durron Faction: New Republic Cost: 26 Set(s): Imperial Entanglements (25/40) Hit Points: 90 Defense: 17 Attack: +10 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Impulsive Force Renewal (If a Unique allied character is defeated, for the remainder of the skirmish this character has [b]Force Renewal 1[/b]) Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Force Powers Force 4 Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage) Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:42 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Bacta Tank Faction: Fringe Cost: 15 Set(s): Imperial Entanglements (26/40) Hit Points: 40 Defense: 8 Attack: +0 Damage: 0 Special Abilities Augment Healing (Adjacent allies that use Heal or Force Heal double the amount of damage removed) Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.) Emergency Life Support (Adjacent living allies gain Avoid Defeat) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Machinery (Industrial Repair removes damage from this character) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:43 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Bespin Guard Faction: Fringe Cost: 5 Set(s): Imperial Entanglements (27/40) Hit Points: 10 Defense: 12 Attack: +3 Damage: 10 Special Abilities Advantageous Cover (+8 Defense from cover instead of +4) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:43 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Chiss Mercenary Faction: Fringe Cost: 14 Set(s): Imperial Entanglements (28/40) Hit Points: 40 Defense: 15 Attack: +6 Damage: 30 Special Abilities Mercenary (This character can move only if he cannot make an attack from his starting space) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:43 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Dash Rendar, Renegade Smuggler Faction: Fringe Cost: 28 Set(s): Imperial Entanglements (29/40) Hit Points: 70 Defense: 15 Attack: +6 Damage: 10 Special Abilities Unique Pilot Double Attack (On his turn, this character can make 1 extra attack instead of moving) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:44 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Duros Scout Faction: Fringe Cost: 7 Set(s): Imperial Entanglements (30/40) Hit Points: 10 Defense: 15 Attack: +4 Damage: 10 Special Abilities Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:44 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Ewok Scout Faction: Fringe Cost: 6 Set(s): Imperial Entanglements (31/40) Hit Points: 10 Defense: 16 Attack: +4 Damage: 10 Special Abilities Melee Attack (Can attack only adjacent enemies) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Swarm +1 (+1 Attack against a target for each other allied Ewok adjacent to that target) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:44 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Jawa Scavenger Faction: Fringe Cost: 13 Set(s): Imperial Entanglements (32/40) Hit Points: 10 Defense: 15 Attack: +4 Damage: 10 Special Abilities Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Ion Gun +20 (+20 Damage against nonliving characters) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:44 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Lobot, Computer Liaison Officer Faction: Fringe Cost: 15 Set(s): Imperial Entanglements (33/40) Hit Points: 30 Defense: 12 Attack: +0 Damage: 0 Special Abilities Unique Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects) Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:47 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Logray, Ewok Shaman Faction: Fringe Cost: 12 Set(s): Imperial Entanglements (34/40) Hit Points: 30 Defense: 15 Attack: +5 Damage: 10 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) Force Powers Force 2 Force Corruption 1 (Force 1, replaces attacks: range 6, non-Droids only: 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted.) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:47 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Mercenary Commander Faction: Fringe Cost: 24 Set(s): Imperial Entanglements (35/40) Hit Points: 50 Defense: 16 Attack: +7 Damage: 20 Special Abilities Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once) Mercenary (This character can move only if he cannot make an attack from his starting space) Commander Effect Followers with Mercenary within 6 squares gain Deadeye and Furious Assault. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:47 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Mouse Droid Faction: Fringe Cost: 3 Set(s): Imperial Entanglements (36/40) Hit Points: 10 Defense: 20 Attack: +0 Damage: 0 Special Abilities Droid (Immune to critical hits; not subject to commander effects) Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:48 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Twi'lek Black Sun Vigo Faction: Fringe Cost: 18 Set(s): Imperial Entanglements (37/40) Hit Points: 40 Defense: 18 Attack: +9 Damage: 10 Special Abilities Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement) Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.) Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round) Linked Commander Effects Followers with Evade within 6 squares gain Greater Mobile Attack. User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 8:48 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Ugnaught Droid Destroyer Faction: Fringe Cost: 7 Set(s): Imperial Entanglements (38/40) Hit Points: 20 Defense: 16 Attack: +8 Damage: 10 Special Abilities Ion Gun +20 (+20 Damage against nonliving characters) Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.) User Comments |
Author: | Jocasta Nu [ Mon Apr 21, 2008 9:15 pm ] |
Post subject: | Re: Imperial Entanglements: Characters |
Whiphid Tracker Faction: Fringe Cost: 15 Set(s): Imperial Entanglements (39/40) Hit Points: 40 Defense: 16 Attack: +7 Damage: 10 Special Abilities Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies) Sniper (Other characters do not provide cover against this character's attack) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) User Comments |
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